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The Tiltyard

August 22, 2009

TiltyardWill you be the knight who makes his fortune, or might you be the one to lose your fortune or even your life? Its time to step onto the field of glory … It’s time to enter the Tiltyard!

Ages: 7+

Players: 2

Interesting Features: The lance, the axe, the sword.  Three rounds with two passes each to prove your skill and best your opponent.  but battles are won or lost just as easily in the courts of royal favour as they are on the field of honour.  Whose favour will you seek?  Or are you confident enough in your abilities to go it alone?

Extras Needed: A standard deck of cards (Jokers optional)

DOWNLOAD: THE TILTYARD

Printing Suggestions: Pretty straightforward – one piece of paper with the rules printed on both sides.  Fold it in half and you are ready to go!

Designer’s Notes: Sean Ross, over at the Geek (BoardgameGeek) initiated a 2-player card game design contest.  This was mySPECTACULARLY AWESOME ENTRY … that lost …  As I post this the constest is still going on, but since the first round of voting is over and my game didn’t make it through I proudly (???) offer it here for your consideration and enjoyment.  When you have tried this out why not go check out all the other great entries in the contest.  You won’t be sorry (for them I mean … I make no such claims for mine!)

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Frozen Fountain Tag

July 18, 2009

Yet another variation on the classic childhood game of “Tag.”

ball tag

AGES: 3+

PLAYERS: 2+

NEEDED: One large ball (soccer ball, kick ball, etc) a group of kids, and (some) room to run.

GAME RULES: To begin the game everyone starts together in the middle of the yard or the field.  The player who is “IT” (choose however you like) begins the game by throwing the ball straight up in the air.  The ball should go at least 10-20 feet up (decide with all players what you think is appropriate based on age).

As soon as the ball is thrown all the other players scatter and run.  When the player who is “IT” catches the ball they yell out “Freeze!” Everyone must stop immediately.  Without moving from the spot where it was caught, the ball is then rolled at any of the other players.

If it touches any part of that player they are now “IT” and play continues with the new person picking up the ball, throwing it (at which all players run again), catching and calling out.  IF the player misses, they must go pick up the ball and repeat the process.

GAME NOTES: The player who is it may throw the ball at an angle as long as it still goes up high enough before coming down.  The person who is “IT” may not yell out “Freeze!” until the ball is caught.  If they drop the ball they must chase it, pick it up, and then and only then call out “Freeze!”  Any player who moves in any way trying to avoid the ball is automatically “IT.”

This game is best if played in large groups in a relatively small yard or field.  Obstacles like trees and other people are also a lot of fun!

DESIGNER’S NOTES: Many thanks to Wil, Derek, and Myles who spent many hours in granny’s backyard playtesting this with me so many years ago.  Too bad I don’t have any of the photos left for blackmail!

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Pencil Dice

July 17, 2009

What follows is not a full-fledged game, but a game related idea that you may appreciate. (Or not …)

game books

Lately I’ve been playing a lot of the good old game books of yesteryear.  Fighting Fantasy, Middle Earth Quest, etc … you name it – I’ve probably played it!  These little game books are one of my all-time favourite ways of spending my down-time while on summer holidays.  All you need is the book, a scrap of paper and a pencil and one or two dice.  But that’s the draw-back isn’t it?  Who carries around a set of dice with them all the time?  Who hasn’t lost a die or two in their day?   Some books have random number generators built in but none are as much fun as rolling the dice, and some are just plain awkward.  If only there was a more elegant solution …

Well now there is!

Try this out for yourself.  Take a good old fashioned pencil – orange with six sides (like you will need to play the game anyway) and put the numbers 1-6 around one end of it.  It doesn’t really matter in what order, just so long as each face of the pencil only has one number on it.  Now whenever your game book needs dice rolling just use the pencil instead.  Roll the pencil and read the number that faces up.

pencil dice

Do it to all your pencils and you will never be without a d6 ever again!  Results may vary for those who tend to chew their pencils.