Tag Archives: Freedom Springs

Freedom Springs

14 Feb


Freedom Springs: Redemption has a price … and it might just be your life!

Ages: 10+ (for thematic content)

Players: 3 – 5

Interesting Features: The gambling games you know and love … with a twist … and a guy nicknamed “locoweed”

Extras Needed: a deck of playing cards,poker chips (in at least three distinct denominations/colours) and the included Character Cards (below).

DOWNLOAD: Character Cards

DOWNLOAD: The Rules

Printing Suggestions: Everything prints onto standard Letter size pieces of paper. The Character Cards can be printed on a full page label and applied (front and back) to some heavy card.

Designer’s Notes: Add the NaGa DeMon Challenge, an outstanding request for an Old West game, and more gumption than brains on my part, and what you get (three months late) is an Old West gambling game. Why gambling? Whenever I think of the old west one of the first images that comes to mind are poker games in a saloon. The second is a gunfight in the dusty streets. And lets face it, any time gunfights are invovled the whole thing is one great big gamble!

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Designer’s Apology and Offering: The fact that this November Game Design Month Challenge is only now being published here for your enjoyment says about all there is to say about my life recently. Work, health, family additions … sometimes the game design has to come second (or third or last) … BUT you dear friend(s) and fan(s) NEVER will!  To thank you for all your patience with me, and to bribe you into playing the game I propose the following.

Give the game a try. Send me your feedback (the good, the bad and the ugly). Give me your suggestions. Ask me your questions. Helpme tweak it and make it even better. In return I will design an additional set of Outlaws using YOU! Along with your feedback send me a picture and a Cowboy name for yourself (or I can give you one) and I will work you into the expansion as one of Freedom Springs notorious Outlaws. Send these to “kenmgames @ gmail.com” This expansion will also allow for more players to be included in each game. Thanks again for your support!

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Shot in the Back

1 Dec

Since I’m posting this after midnight it is now December and NaGa DeMon is over .  How did I do? Well … erruhhmmm … it’s not my fault.  (Yup here come the excuses)  As I was in the middle of printing some of the components my no good yella-bellied computer up and died on me. No foolin.  Dead – stone cold dead.  It was like being shot square in the back.  I dragged its carcass down to the electronic undertaker/mad-scientist who assures me that all (most?) of my files can be salvaged. When he brings me my files he will be paid a handsome reward. KenMGames most wanted will not get away that easily!

So where does that leave Freedom Springs?  Cooling its heels behind bars for a few more days at least.  I’ve been reworking some of my backups but it will take time so I ask you all to be patient with me. I will make it available soon.   The game exists, and it’s not even half-bad for a rough prototype. (Not that I’d go so far as to say its half-good though).   So in the meantime I will keep on playtesting and rules tweaking and for you I put together a picture of me having fun with the game  – consider it a consolation prize from me to you – or consider it a little salt in yer wound, a little spit in yer eye … enjoy!

A Sneek Peek …

19 Nov

For the past couple of days I’ve been crunching some numbers (trying to balance certain character elements). It’s fun for me but kind of dry for you I’m sure.  It’s all about finding a good balance where every character seems a little different, but no one of them is so lop-sidedly powerful that everyone who wants to win will take him/her.

Much of this number work has been broken up with scanning pictures from old library books, reading up on the Old West, coming up with some very brief back stories for the characters, and working on an initial design for the character cards.  Here for your viewing “pleasure” is a mock-up of a sample character card front and back. Things may yet change and Lloyd may not make it into the game, or at least not quite like this … consider this a proof of concept that I’m still working on seeing this game completed by the end of November!